Food limits deployment
The battle screen shows food at the lower left and a Clubman card costing 3 food. Check the available food before selecting a unit. The mission banner tracks Spawn Clubman progress, so unit deployment also contributes to a visible task.
Separate production from defense
The upgrade menu lists Food Production and Base Health separately. Increasing food production addresses how quickly deployment resources arrive; base health concerns how much the base can withstand. Inspect the live price before spending rather than assuming the values in a capture remain fixed.
Evolution resets progress
The Timeline screen shows Stone Age leading to Farm Age and explicitly warns that coins, upgrades and battles will reset. Treat Evolve as a reset decision. Finish any current objective you want to retain before committing, and read the confirmation in the running game.
Screenshots explained




Loading, progress and support
Select Play above to load the game. If it stalls or inputs do not reach the game, try the direct link and include your device, browser and the point where loading stopped in a problem report.



